v1.6.0 — FIRE DELAY & PROGRESS SAVING June 2026CONTENT
- Gear now has a wind-up delay before firing — a charge arc sweeps around each gear bubble as it powers up
- Charge arc colour shifts green → orange → red as the shot nears release, giving clear visual feedback per gear
- Wind-up scales naturally with fire rate: fast gear like the Bolt Caster barely pause, slow heavy hitters like the Longbow and Rail Beam have a satisfying build-up
- Full progress saving via localStorage — all-time best round, total defeats, and total runs persist between sessions
- Per-character best round and run count now displayed on each character select card
- Active run is autosaved after every round — a CONTINUE button appears on the title screen to resume mid-run
- Sim-over screen shows 🏆 NEW PERSONAL BEST! when a character record is broken
- RESET SAVES option added to the title screen footer
v1.4.0 — CHAMPION EXPANSION June 2025CONTENT
- Added 6 unique bosses: The Overlord, Voidlord, Inferno, Tempest, Abyssal, and Lich King
- Each champion has distinct attack patterns — shockwaves, laser beams, lightning chains, and more
- Champion warning overlay now flashes with champion name before every champion round
- Dedicated champion HP bar with phase indicator appears at bottom of screen
- Champion waves now scale in difficulty — bosses at round 40+ have multi-phase attacks
v1.3.0 — STORE OVERHAUL May 2025CONTENT
- Store now features a ❤️ Save Item button — bookmark up to 4 items to keep them in the next reroll
- Added 12 new store items including Rubystone, Arcane Sigil, and Thunder Cloak
- Reroll cost now increases incrementally (starts at 2💰, caps at 6💰)
- Items now display category badges: Gear, Item, or Stat
- Store discount effects now displayed visually with strikethrough pricing
v1.2.1 — BALANCE PASS April 2025BALANCE
- Cyborg attack speed bonus reduced from +8% to +5% per round
- Ghost dodge cap raised from 75% to 85%
- Multishot projectiles now spread slightly wider to reduce single-target stacking
- Late-sim rival HP scaling reduced by 15% on waves 15+
- Berserker rage bonus now correctly resets between games
v1.2.0 — CHARACTERS & GEAR March 2025CONTENT
- Added 4 new characters: Ghost, Cyborg, Lucky, and Berserker
- New gear: Plasma Cannon, Lightning Rod, Ember Rod
- Characters now have unique passive abilities that activate each round
- Gear sell system introduced — sell gear from the store panel for half price
- Level-up upgrades now have 5 rarity tiers: Common → Legendary
v1.1.2 — BUG FIXES February 2025FIX
- Fixed projectiles passing through rivals at very high attack speeds
- XP orbs no longer get stuck on field edges
- Round timer no longer continues ticking during the rank-up screen
- Fixed a crash when buying gear at max capacity (now shows an error instead)
- Lifelink now correctly capped at 50%
v1.1.0 — ROUND SYSTEM January 2025CONTENT
- Round duration now scales up over time — later waves last longer
- Added round complete screen showing gold and XP earned
- Rival variety expanded: Tanks, Darters, and Exploders join the roster
- Particle effects added for defeats, crits, and level-ups
- Floating damage numbers now appear above rivals when hit
v1.0.0 — INITIAL RELEASE December 2024LAUNCH
- Core auto-caster challenge activity — move, endure, and grow stronger
- 5 starting characters with unique stat spreads
- Between-round store with gear and stat upgrades
- 4 difficulty modes: Potato, Normal, Hard, Danger
- Full HUD with HP, XP, round timer, and gear display